23 August 2012

The Great And Seedy Zindra Bane.. well "Bike" Tour - Part 9

What to do when its a rather dull evening and you have left your creativity and motivation somewhere at home? Time for a change I'd say.

So did it happen. I was sitting with my first sub Emma at "Domme a Domme" - a BDSM hangout - and after a while something was just in the air. Well, the name of the place might betray already that I didn't picked it by accident...
One word led to the other, keys changed their owners and suddenly I found myself inside the pretty confining tightness of a bane-suit. Locked in for a week.


The Beginning: Just seconds after the helmet closed around me. Leaving me helpless and totally at her mercy.



Kneeling for her at Dark Wishes.


Since my last post of my zindra-tour is already a while ago (dating from February) and I mentioned before that I want to continue with it, my first task was it go on where I stopped last time.




A bane, a plane and a big box of Dari's Junk...



Even banes like enjoying a nice view.



Well, sort of...



A few meters above me I found a treehouse.


With decent furnishing.



Not far away from the tree-house I spotted the inevitable castle.


Which offered me some very nice photo opportunities.



But is pretty empty besides that.


Back on the road...


More coming soon!

17 August 2012

SL goes Steam

I have to say I was a bit surprised to read these news on the SL-Blog: Second Life is going to be featured on the game-platform Steam!

"As some sharp-eyed developers have speculated, we’re going to make Second Life available on Steam in the next month or so.

Many of us have friends who are avid Steam gamers, but if you’re not familiar, Steam is a very popular online game platform that offers a wide range of titles (and will soon also offer other software as well)."


It feels always a bit odd for me to see Second Life related with a computer game. Sure on the first glance the similarities are striking. And there is a large community of active role-player using SL. But SL by itself is also a social media and a platform for communication and arts. Just located in a virtual world and with the visual appearance of a computer game as consequence.

Of course LL has a vital interest to keep SL alive. And for this they need active members - the more the better. So I can totally understand LL's move to Steam. Especially when it means a quick and simple access to SL for a broad range of users.

But access is only the first step. What can a newbie expect in SL? Even with my early days in SL being a half decade ago my experience with helping newbies gives me the following impression about two very critical things:

First SL is very complex. This is often enough simply a result of its past. Innovations getting added, but don't replace the "old way". Clothes are a good example for this:
If you have to wear 4 or more single parts just to put some new boots on (shoe-base, alpha-texture and at least 2 attachments) its not exactly what you understand of simplicity and usability.
The use of premade outfits helps in this regard. At least a bit. If you want to mix and match you have again a lot to attach.

Secondly: There is no goal. Many people log in SL the first time and wonder what the hell they can do there ("Everything" might be a quite true, but not really helpful answer). There are no missions, no goals, no enemy to defeat (ok, not counting the occasional griefer).
You see I aim again on the gaming-aspect here. You have to give newbies at least some little goals or prizes to keep them hanging on for the very critical first hours/days. And if LL is using Steam for getting new users, it is likely the newbies expect some kind of "gameplay". In the past LL has missed hard to motivate and keeping interest for newbies. I hope this will change.

There are some more aspects which are unnecessarily complicated like the horribly outdated primcount, the UI, intentory management, chat-windows in the LL viewer etc. Lots of these things have already improved and I strongly welcome the recent innovations (with mesh at the first place) and performance improvements but its still lots of work to do for making SL more accessible.

So Steam by itself won't do the trick. It needs to be (and I assume it is) part of a larger strategy to make SL more attractive. The people not using SL simply don't know what they have missed yet.

LEA - Selfcurating Museum

One of the things I like Second Life most for are the amazing works artists create and share here. A very democratic, low-level approach on art and sheer unlimited possibilities to express themselves.

You can imagine how happy I was to discover the LEA-sims. LEA stands for Linden Endowment for the Arts and is basically a program where artists can apply for getting a full sim for the duration of 5-6 months to feature their projects.

LEA currently consists of 20 sims with various colourful art-installations which are a joy to explore.
On my discovery I had the luck to find a lovely steampunk-themed exhibition featuring the work of a number of SL-artists:


LEA1 - A RUSTED DEVELOPMENT




































Again pictures say more than thousand words. Feel free to check the place out! Here is your taxi to A Rusted Developement and here you find some background information about LEA.

10 August 2012

New Airplane - Fokker D.VII

The Fokker D.VII was arguably the best fighter plane of World War One.

Introduced in May 1918 it was instantly loved by its pilots. Famous Aces like Ernst Udet, Erich Löwenhart, Lothar von Richthofen (the Red Baron's little brother) and Rudolf Berthold scored many kills while flying this machine.

The D.VII was fast, sturdy, yet highly maneuverable and could outclimb any opponent. It is said that it could "turn an average pilot into a good pilot, and a good pilot into an ace."

















I'm very happy to present my latest creation. Its been on my to-do-list for quite a while and I'm proud it now has the level of detail and accuracy this excellent airplane deserves.


You can find it at my store at the SL-Marketplace!

27 July 2012

Freedom!

YAY! I'm free again! After increasing my sentence  several times, the RR-justice system seemed to have ran out of reasons to keep us in and has released us as innocent. After a total sentence of 96 hrs online time!

Well, of course I made the best of my stay in Prison. With a little help from my lovely submissive Emma:

Nothing to see here!


But prison time isn't always fun-time - I think you have guessed that already. There is forced work,




as well as sadistic guards who might torture you...




and worst of all: you and your lawyer/lover being put into different cells!






In the end we were able to spend most of the time together though. Maybe with a bit of a sore backside (at least me). But otherwise pretty fine.




So after 12 days of incarceration our big day eventually came. We stepped out of prison as free Drow Mistress and submissive.



Warden Corleone removing us from the prisoner list - yay!


Whilst I know that Prison-RP isn't appealing for everyone I enjoyed it a lot. It surely needs some commitment to spend a longer sentence locked up in a cell. You can't simply teleport out and look for entertainment somewhere else. So the confinement feels pretty real.
For me it was a nice change from the usual SL-routine, and... you know sometimes I just need my dose of submission and loss of control ;-)

The RR-Prison is SL's oldest and most consistent Prison making use of RLV. Many prisons were founded and disbanded in the meanwhile - RR Prison stays and it is soon celebrating its 4th birthday.

I simply like the "feel" of the place. It doesn't looks like just another BDSM playground with cells and guards added.  The staff does a fine job in creating a living, believable environment for role play which is satisfying for all participants.

Don't be shy and have a look!

11 July 2012

Busted!

Our time as fugitives didn't last long. On an attempt to solve this tragic error of justic together with my lawyer at the RR Prison, I was taken in custody by one of the guards.  


 Perhaps we shouldn't have posed with our warrants before... 



My incarceration.


They really seem to have mistaken me with a very dangerous air pirate! Cuffed and gagged and in legirons I was taken to my cell...


A familiar view for me - sadly.


Oh and of course - they got my lawyer too:



Yes, I wanted to have my attorney with me - but like this?


Well, seems my stay will take longer than a few minutes to clear the matter. My new home is cell #15 on the ground floor of the RR Prison cellblock.

I am allowed to see visitors. Just talk to a guard there and they arrange the rest (without keeping you there usually). Here is the taxi.

8 July 2012

On The Run

I dont know how it happened, neither can I understand the strange way justice takes sometimes, all I can tell you is: I'M INNOCENT!!!




My faithful lawyer Emma tried the best to convince the judge of my innocence. Well... perhaps she tried a bit too hard - ah well. At least I won't go in on my own...

Here an excerpt from warrant:

"REASON FOR SENTENCING) Some is a repeated offender charged guilty of air piracy and kidnapping humans for her own amusement in the Blake Sea Area.
She is notorious for striking out of nowhere and letting down a rain of bullets from her red biplane to set her victims in shock and awe before her crew captures the vessel with their airship.
There is no trace of her crew yet, nor of her loot.
The officials were lucky to get her while she had an emergency landing with engine problems at a remote airfield."

Does this sound like me?

Uuuhhh... perhaps I shouldn't have asked  ;-)