18 February 2015

Battle Balloon Tournament!




Starting this Thursday (19 February) we will do weekly Battle Balloon contests at New Shoregate.

Grab a friend and and join the fightings (the balloons need 1 pilot and 1 gunner). Its silly fun blowing each other from the skies - and you even can win prizes!

500 L gets who wins the most battles of the day, the overall winner will receive 2000 L and an airship too! The contest goes till March 25!




For more information please contact Cyhtleen, Riki Stars, Prof. Zen Wickentower or me.

Battle Balloons @New Shoregate

11 February 2015

Name The Street!

As you might have noticed, New Shoregate has quite everything a decent, zombie-infested steampunk city needs: zombies, a tram, airships, stores, a workshop... you get the idea.




But what New Shoregate is still missing is: Street names! This has to change, don't you think?

For this reason, we are asking YOU to send us your ideas how to name the streets - and you can win cool prizes!

Every idea, which makes it into a official name, will be rewarded with a gift! Either from Drow Science or Prof. Wickentower's Airship Workshop - yay! As rule of thumb: the more important the place, the bigger the prize!

How does it work? Very simple: The map below features numbers from 1 to 9. The first seven are streets which want to be named, number 8 and 9 are the cemetery, respectively the swamp with the sunken fair grounds.





All you have to do is send a notecard with your name and your ideas to Somehow Peccable before March 12. The filename should be something like this:

((Insert your name here)) New Shoregate Name Contest

With its content in this way:

1. Somehowroad
2. Somehowstreet
3. Somehowalley
4 ...

The winners will be announced soon after March 12.
You don't have a name for all numbers? No problem - the list doesn't has to be complete, you can win regardless how many name proposals you send.

We are looking forward your ideas!


New Shoregate City Council





P.S. The street signs are donated by the lovely Misty Payne from the sim Tempelhof. Definitely a place  worth to explore (hint, hint!)

10 February 2015

New Release: Steampunk Mesh Biplane!

I think everyone, who knows me, knows how much I love biplanes. So it was just a matter of time really until I made an all new and shiny mesh Steampunk Biplane!





Designed in the spirit of classical World-War-One fighter planes, like the Sopwith Camel and the Nieuport 17, the biplane (officially designated D.I, for Doppeldecker 1, hinting there might be more to come) embodies everything I like on these machines. It is elegant, lightweight, nimble and doesn't bothers the pilot with too many instruments. It's flying in the purest sense: requiring skill as a pilot, not knowledge.






As it is standard for my new airplanes and -ships, the Steampunk Biplane has a camera HUD, which also informs you about the current speed, altitude and position. It also is equipped with the low-lag TCS combat system.








I also paid a lot of attention to optimize the airplane to make it as ressource-friendly as possible. Which results again in a surprisingly low land impact (16!), without doing compromises on its great look. You hardly find a better plane for sim-crossing!

Oh and I'm also having a blast with hunting air kraken with it. Works very well with the freebie-guns available at the landing-area at New Shoregate!

Curious? Check it out at the Drow Science Mainstore and at the Marketplace!

5 February 2015

Professor Wickentower's Airship Workshop



The name tells it already: beautiful and sunny New Shoregate got a new addition! The Professor has set up his Workshop at the North-Eastern corner of the city - just where the factory was (we might have been forced to blow it up to clear the space!).



This is where the Professor feels really at home: blueprints, tools and the grime of years of airship-building.


Did someone say mad scientist?


Hardbottle, the erhmm... charming Watchman.


Robots working, human watching!


Spare-parts waiting for their use


The Professor musing in his office after a long and hard day.


The charme of bricks - the Airship Workshop seen from outside.


Feel for exploring the place? Here is your ticket, just don't wake up the Professor, if you see him!


24 January 2015

New Shoregate just became a tad more - unsafe

As if zombies aren't enough, now the notorious air kraken have chosen New Shoregate as their residence too!

Of course I started my faithful Steampunk Monoplane at once to fight the threat:


Aaargh! Air-kraken at my six!


After intense fighting I was able to defeat these critters though - the sky over New Shoregate were safe again. Well, temporary at least - they have a terribly high reproduction rate!


A successful air-kraken hunter returns.


According to my experience, air kraken are extremely dangerous opponents. They are fast and quite persistant. They more than once tried to drag my aeroplane to the ground, so beware and watch the sky! Luckily they are vulnerable to physical bullets. If you can kill a zombie with your gun, then you have a chance against an air kraken too.

Happy hunting!


Here is your ticket to New Shoregate. Expect zombies, air-kraken and crazy flying drows.



21 January 2015

SL Sci-Fi Convention - February 20 - March 1

Time flies! The Sci-Fi conventon 2015 is starting in less than one Month already! Somehow it feels like yesterday that I put up my exhibition at the last one! I am happy to be on board for this year's convention too - yay!





And it was a damn good convention indeed! There was a lot to see from all kinds of sci-fi sub-genres and I had good chats with the people visiting my parcel and while exploring.

As you can see on the official poster above the theme this year is holiday- and leisure-related. Both activities I can highly approve!

For further information, please visit the Convention Homepage, or pay the inworld Convention Office a visit - whatever you do: have a fun space-holiday!


15 January 2015

Madness, Mystery and Decay - New Shoregate's Backstory

Early on when developing New Shoregate, we agreed on certain core-aspects the new sim should represent. There wasn't actually much time we spent on debating these points, they just fit together simply. One thing was that we wanted a Steampunk sim, then it was supposed to become more dark and "gothic" than its predecessor, of course we wanted zombies too, and a certain amount of weirdness. Well, I think we got that pretty fine!




The backstory did also happen like by itself. There had to be a cause for the zombie invasion after all, and what fits better to Steampunk than good ol' H.P. Lovecraft? To write a first version down wasn't much a stretch then. Like the city itself the story was already there - it just needed to be put on "paper". It is quite possible that the Backstory gets extended or - in details - changed in future, where necessary - you can see this as the first version of the story of New Shoregate:




"New Shoregate was once a prospering seaport at England's coast, until that stormy and unholy night of the 17th November 1898. It was the night when the Airship HMS Arkham crash-landed near the lighthouse when returning from its expedition to the South-Pole.

The citizens of New Shoregate were curiously awaiting the return of the ship: Before departing to New Shoregate, the leader of the expedition telegraphed to have uncovered mysterious artifacts from an ancient civilization, which „represent a revolution in archeology and paleontology and will put the evolution of man in a completely new context“.
But neither the crew of the Arkham, nor the citizens of New Shoregate ever got the chance to celebrate the return of the expedition. Witnesses later reported the wind that night howled like a furious beast and dragged the vessel to the ground like by a giant invisible claw.
No-one of the locals, who hurried to the wreck to rescue the crew, ever in their lives talked about the things they found and what exactly happened there, but soon the flames of a large fire at the site of the crash-landing were visible from everywhere in the city. The reasons for this fire could never been found out and many of the rescuer died in the months after that cursed night.
People soon began to speculate that the fire was perhaps laid by the rescuer themselves to destroy what they found at the crash-site.

Since then things were never the same again in New Shoregate. Soon strangers came to the city and showed a peculiar interest into the HMS Arkham's mission and the events leading to her wreckage. There were rumors of unholy rituals near the crash site and at the local cemetery. Some kind of disease, so the locals said, started to spread, slowly corrupting everything getting contact with it. People started to suffer from mysterious symptoms and were haunted by unspeakable nightmares. Sometimes so horrifying that, upon waking up, they were so desperate that they committed suicide.




The following year became known as the 'Black Year' in the city's history. After the darkness of the winter-months, spring didn't bring light nor relief: The sun stayed a weak and pale under thick clouds, covering the city in a strange, alien twilight. Even the stars seemed to have come under some corrupting influence, as if they started shifting their positions, forming new unknown constellations
More and more people died from the disease. Soon the cemetery became too small for all the dead and the city council ordered that a mass grave should be dug instead. But the nearby swamp began to grow unnaturally fast, devouring the fair grounds and flooding the fresh burial site, bringing the dead back to the surface.





An exodus began: Many citizens left the city with the freight-ships which visited regularly and New Shoregate became more and more a ghost-town. The people who stayed barely dared to leave their houses anymore, because of the weird, unnatural noises from the swamp which could be heard all night long.
The city council sent out an expedition there to investigate the source of these noises, which returned with appalling stories of the things they have seen – or believed to have seen: corpses floating in the swamp, somehow still moving their decayed limbs and trying to free themselves from the mud. Some even said that the dead crouched towards them.




Last reports of survivors date from summer 1899. Since then, contact to New Shoregate has completely ceased. The Miskatonic University – while highly interested in the whereabouts of any survivors and of course the HMS Arkham and its cargo – strongly warns everyone visiting New Shoregate to expect the unexpected."




I think you should take this warning seriously - but visit the New Shoregate anyway!