Showing posts with label wastelands. Show all posts
Showing posts with label wastelands. Show all posts

24 July 2014

Zombie Hibernation






Sometimes things in RL happen which make SL seem pretty irrelevant. Over the weekend one of those happened:
A friend is in trouble and in order to help her we have decided to let the sim hibernate for 2 months (or as long as needed) and use the money to support her instead.

Breaking down the place and restoring it later on is really just an inconvenience compared to the good we can do with helping our friend - so the decision wasn't really hard for us.

We will close the sim in the next days, but Shoregate will return! All proud and dirty and zombie-infested as we know and love it! Its just a matter of time.


We'll be back!




P.S.
The closing will not affect construction work on the Prometheus-Class Refit. I will keep you informed about the new location of the exhibit.

14 July 2014

Almost There...



While the Germans were playing for the world cup I was doing something productive (ok, and watched the game a bit too - quite a thriller!) and did some more work on the refitted Prometheus. The progress looks massive over the last days, but the actual work was done over weeks (and weeks and more weeks). Now its just uploading, assembling, texturing, testing and fixing and uploading again.






Germany may have became world champion, but the really important thing for me that night was seeing the Prometheus getting shape. Its a champion by its own!





As mentioned in my previous post the ship is docked at the Shoregate-harbor which makes finally its debut as airship-port. During its construction ship is open for exploration - and afterwards too!

Taxi to Shoregate Harbor.

10 July 2014

The Titan Has Landed!

How long I've been waiting for this moment! After countless hours, tests, designing and re-designing (things simply doesn't always work out as planned) - my big "Prometheus-Class Refit"-Project is now close be finished!






I knew it would be a hard piece of work. My experience with building the Daedalus showed me that building large-dimensioned, curved mesh structures isn't exactly a simple task.
Actually it was quite megalomaniac, nuts, insane ambitios to do it. And indeed, building it demanded a lot of patience from me.
Well I kept hanging on. With some interruptions spent on building things I wanted to have done for quite a while now. You simply need to get your mind free from time to time.

What you see now on these charming little pictures is the Prometheus as I did envision it right away. A huge, but at the same time pretty sleek and elegant vessel. There are countless things you simply can't do with prims and building the original about a year ago taught me the lesson that if I wanted to get ahead with building, I had to do the step and make meshes.





The refitted Prometheus is the result of my experiences in building more and more complex (and larger) structures. I started with my Steampunk Grammophone about a year ago. A very good project to learn the foundation of creating shapes, UV-mapps and all these things. Then I went on building more and more complex things like the Kestrel Biplane and eventually the already pretty big Daedalus-Class Airship. Every build was a challenge on its own and I did learn a lot from each.

Also building in large sizes means furthermost that every little detail counts. Everything will be enlarged and the slightest blunder will be visible eventually. There is very, very little tolerance for cheating, believe me.
The happier am I that I did succeed with my quite ambitious goal of building not only a very decent looking ship, but also one which has a very reasonable Primcount. The Prometheus as you see it on the pictures has a land impact of less than 60! Of course this number will grow with more elements added, but I think 60 for a body shell of this scale is already a nice landmark!
Speaking of size: The ship got its name from the titan of Greek mythology, who wasn't only pretty... titanic - but also a bright and inspirational mind. A real inventor, who taught the humans how to use fire. If you ask me its quite a fitting name for a - as I already said - quite ambitioned project I learned a lot from.

Oh, and a word about its design: It has definitely a stronger bias towards Dieselpunk now (just look at these fins!), which I find quite suiting to my Airplane designs. I will however include a more steampunk-oriented variant too. The ship will be quite customizable with different texture- and layout-options, including a glamorous ballroom-variant!

The next days will see further improvements on the mesh (some things you can't see before you haven't rezzed your build inworld and stepped into it) and uploading and adding of the rest of the ship's parts.
I set up a construction-site at Shoregate where I'm assembling it. Yes, it looks a bit like the space-dock in Star Trek where they did refit Kirk's Enterprise. No, thats not a concidence.
Be welcome to visit the site, but keep in mind its still work-in-progress: I don't garantee for your safety from falling polygons, also the textures at some parts still need to dry, so be careful what to touch!

As usual I will keep you updated about my progress on this blog. Hell, I can't wait to see this thing in all its gorgeousness!

28 June 2014

The End... Can Look So Damn Cool!

Since all the talk lately of SL's upcoming Armageddon (which I find greatly exaggerated - people say SL is dead since I can remember!) I found it a good idea to show you the beauty of end-times. And what is better for this than the scenic post-apocylptic town of Shoregate!




Shoregate is the project of Cyhtleen, Zen and me. A post-apocalyptic, zombie-infested town with biker-club/fortified compound nearby. We might got a bit inspired by the Fallout-games. Of course - how you can approach the whole end-of-civilzation-theme without Fallout??

Anyway, its a wonderfully detoriated and fucked up place, which still has this special something... charme, style - and a very relaxed approach. Best take a look by yourself:



On the lookout for zombies at the parking garage.



"Our shadows taller than our souls..." - the airport-area.


Having totally an eye on the situation.


Of course every good town needs a supermarket.


Where the streets all have names.



Traces of a long-gone battle...


...abandoned places.


Not-so-abandoned places.


Just outside of the town you can find a drive-in cinema:













Recently there has also been increased air-activity in the region:


One of my Prometheus-Class Carriers (soon to be replaced by the refit version) and one of the Professor's dirigibles.


Driving through the desert you will eventually find the Disaster Area Bar & Grill-Club (a little 'hats off' to Douglas Adams):


A fata morgana? A hallucination? - No, its Disaster Area!


As you can see you don't need a bike to drink here. An Airship does it just as well!





Who says Drows are menacing??


For the future (yes - there is even a future after the apocalypse!) we have planned some tools to increase the interactvitiy: Vehicle rezzers for guests, a freebie-hunt and perhaps our own combat system with zombie-infection meter!

Feel invited to explore the place - here is the ticket for the ship to shoregate harbor: click!

6 June 2014

Ok, Who Ordered The Seafood?

This always happens when someone orders a crab-cocktail "Fukushima":









This post is totally unrelated to the recent release of that certain huge-monster-stomps-through-cities-film - really!

The pictures were taken at our post-apcalyptic zombie-fun-sim Shoregate. Feel free to come by!

Teleport to the crab cocktail

15 May 2014

Nance Brody Live - Saturday 17 At Shoregate!




Nance Brody is one of the most distinctive and charming voices of SL. Together with her romantic yet seductive songs she makes her concerts an experience you want to have again and again :-)


Coming Saturday, 3 PM (midnight CET) she will play at the Disaster Area Bar & Grill at Shoregate - something you definitely shouldn't miss!









The Disaster Area Bar is outside of the town of Shoregate, which is a little zombie-infested (just a little really!). To provide you a safe journey - or say to at least get you to the show alive - we will organize a taxi service from the TP point to the concert!

Here the facts in short:

Who? Nance Brody (click for a preview)
When? Saturday 17, 3 PM SLT
Where? Disaster Area Bar and Grill, Shoregate



25 February 2014

Factsheet-Poster-Diagram-And-New-Releases-Time!

Airship Factsheet: Something to learn by heart and pin it over your bed!


Instead of making a long list of features and design-details of the soon-released Airship Daedalus, I found it a much nicer way to provide you with a kind of poster-something, telling you the same in a more entertaining way - enjoy!

And because change is good I was making a few other things too. You might sense a slight wasteland-bias here:


Wastelands Floor Clock: Oh, its already past apocalypse!


It flies nicer than it looks: Wastelands 2-Seater Biplane.


Emma designed these lovely amps - she is quite a rock chick! :-)



Wastelands Mesh Guitar Amps: They might have seen a tour or two already - and the occasional nuclear attack of course!


Steampunk Mesh Guitar Amps: Steam up your sound!


My personal favorite: Mesh Guitar Amps in classy red leather :-)


As usual you can find these items at the Drow Science Store on the Marketplace!


16 August 2013

100% Radiation-Proof - The Post-Apocalyptic Gramophone!

I like wandering through the Fallout-inspired Wastelands lots (note to myself: make a photo series about them!). Even though I'm not really participating in the RP there, its just a pure joy to discover all the funny weirdness people put together there. As anarchic it looks, as friendly it is and I hope the Wastelanders will enjoy this little gadget I made in dedication of the genre of post-apocalyptic RP ;-)


The Wastelands Gramophone!


Apart from its unique run-down look with custom-made textures it offers the same features as its shiny steampunky relatives with radio-tuner, access levels and animations.

You can get it at the usual dealers :-)

Drow Science @SL Marketplace

Drow Science @Lionheart Nala