Showing posts with label Steampunk. Show all posts
Showing posts with label Steampunk. Show all posts
6 March 2016
Weird Saturday's Science!
Me and Emma great fun last night at the Raven Park Dance. Thanks to Antony, Anna and Eve and everyone who came by for the great party!
15 January 2016
New Kraken Wars Chapter published!
Friday is Kraken Wars Day! Read the 2nd part of Jack Tracker's epic steampunk story at the official Drow Science Blog.
7 January 2016
Introducing: The New Drow Science Blog!
When I started writing my Drow Diary back in 2011, it was purely a personal Blog about my adventures (some call them shenanigans) in Second Life, like my bike-tours, Blake-Sea-flights and some evil adult fun. It all was and still is great fun and brought me loads of positive feedback!
Over the years though the focus of the Drow Diary shifted more and more towards my activities as builder and shop-owner, while I also kept posting more personal content. To cut the story short here: The content-situation became a bit messy!
The new year is a fine opportunity to clean this mess up a little by creating a new Blog, called Drow Science, exclusively for my steampunk- and building activities. That should make it much easier for visitors to navigate and to find much faster what they are looking for.
Goes without saying that I keep The Drow Diary too. For more personal posts and things which don't really have much to do with Drow Science.
I wish you a fantastic 2016 and see you at the new Drow Science Blog!
1 December 2015
Professor Wickentower's Transmissions through the Aether - Part 4
Dear readers and everyone else who visits this blog,
it is a very special pleasure for me to publish a new episode of the Professor's Transmissions through the Aether. Today it is a quite mysterious one, but don't be afraid: you are in good hands here. So get yourself a warm drink, take a seat next to the fire and listen to the Professor's words through your receiving device:
As the winter nights draw in, I am reminded of a tale I once heard, while sheltering from a most tempestuous storm....
During the worst storm to strike the far off lands of Mirrormere, a most isolated region, which is a vast lake surrounded by jagged peaks and pitted with shadow filled valleys, a Dirigible bound for Never drift, found itself caught up in the 'Krakens breath' a term used by the Aethernauts of Old New Gate, meaning a storm strong enough to tear the envelope of an Airship and twist her structure to breaking point. And indeed the Airship was dashed on the rocky spires and all but three souls, were lost on board.
These three, a young couple and their year old daughter, found themselves lost and alone in the bitter encroaching cold, stumbling through the heavy pines rising up from the snow blanketed land and only compounding their dilemma by attempting to follow the frozen river, which ended abruptly at the edge of a precipice. Now cut off from any safe route, the slope to steep to return, all seemed lost...Until a figure emerged from the snowy night and beckoned to them, a lean almost thin figure, swathed in furs and glistening with hoarfrost, his long hair white as the snow which settled on it, and a beard bristling with frost. Without an alternative, the couple followed him, their precious cargo clutched tightly, for arduous hours they allowed themselves to be led by this would be rescuer, who never spoke, not a word, or sound from his lips emerged in that time. Finaly he paused at a mountain track which ran below the snow line, and placing his sack on the floor indicated the route they should follow to the village, which sprawled out below them, welcoming window lights in the gloom and the clattering of carts, more welcome sights and sounds than any, after such a chilly ordeal.
And then, without a word, the old man picked up his sack and climbed back up the mountain, beyond the tree line, up into the snow line and vanished into the clouds shrouding the peak...And was never heard nor seen from again.
The family now safe in the town below recounted the tail of this unspeaking guide and were met with some curious gazes from those gathered in the tavern. You see, in the most far flung and isolated corners of the world, superstition is abroad in all walks of life. The more level headed said it was just a kindly old Hermit, who lived up there high up in the ragged peaks who performed a charitable act. But some whispered of the Revenant of an old mountain guide, who perished above the snow line searching for a lost group of mountaineers, finally fulfilling his last promise to return the lost ones to safety...And some? well, some whispered that this was old Jack Frost himself, who for some reason, took pity on the man, woman and child, and in that moment, decided he would performed one kindly deed, and lead the family to safety...But as I say, there are places in the chilly furrows of the world where superstition is rife, or as some may say, older more intimate knowledge of the half seen world, we sometimes stumble across , as the shadows lengthen and the chill winds blow, in the dead of winter....
What do you think?...
Exert From
'My further travels across the 35th Dimension and other places'
Prof.Z.Wickentower.
1 October 2015
Want to see the Prometheus in SL? Here are some places:
Good news! The new Prometheus-Class is now on exhibit in its full life-sized glory at Never Drift and Dark Wishes.
For the future there are several extensions for the ship planned - stay tuned!
23 August 2015
The Prometheus II Is here!
I know some of you have been waiting for this release quite a while - too long actually. But real-life had quite a word in that matter and while I'd have loved to see it released at a much earlier date, that was just not possible.
But the long waiting is now over and I can honestly say that the Prometheus-Class II is by far the best ship I ever built. While it shares the same basic layout the old Prometheus-Class has (including 3 decks, elevator and a segmented bridge section), the new ship makes much more use of its space and looks also much more streamlined - and yes: a little bit more aggressive too^^
I also gave it two optional engine variants. Steam engines and dieselpunk-inspired radial engines in the style of the 1930s - and I think they both look very good in it!
Oh and the best thing of all: there is a flyable version too!
Here some specifications:
Dimensions:
- Length with landing strip retracted: 44.60 m
- Length with landing strip extended: 68 m
- Width: 30.10 m
- Height: 16.50 m
Enough blablah - lets have some pictures. They say more than a thousand words anyway:
The Prometheus-Class II is now available on the Marketplace! I decided to put it on a promotional price for the first week - so better get it as long its cheap!^^
21 August 2015
The Steam Awakens
Just posting this here because... because!
And before you wonder: no, the Prometheus refit hasn't been shelved, as this picture may suggest. To the contrary actually. More news very soon...
Labels:
airships,
building,
Dieselpunk,
sl-aviation,
Steampunk
29 July 2015
A Rezzing-Platform for the Gyrocogster!
Some of you may remember the Airplane-rezzer we had at New Shoregate. While it was actually a pretty good idea (some friend were nagging me about having such a thing for quite a while, hello Prof, btw!), I wasn't quite happy with it. Once you took a plane from it, no further one would appear and the rezzer had the bad habit of stopping to work after sim-restarts.
To make a long story short: it really became time to make a proper rezzing system by ourselves, which rezzes a new vehicle, as soon it leaves the platform (and is in general a bit more robust and resource-friendly). As usually, I did the mesh-model (with a sporty land impact of 2) and Emma used her scripting magic to do... scripting magic!
A big thank you to Professor Wickentower and Talia Davidov for putting the rezzers at their sims. Please feel free to jump into the Gyrocogsters there and have a tour!
If you like to have your own Gyrocogster-Rezzer, there are available now at the Marketplace and at the Drow Science Stores inworld, for example at Never Drift, or at Tesla Isle.
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| The Gyrocogster-Rezzing Platform at the Never Drift Fort. |
To make a long story short: it really became time to make a proper rezzing system by ourselves, which rezzes a new vehicle, as soon it leaves the platform (and is in general a bit more robust and resource-friendly). As usually, I did the mesh-model (with a sporty land impact of 2) and Emma used her scripting magic to do... scripting magic!
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| And at the Dark Wishes Manor |
A big thank you to Professor Wickentower and Talia Davidov for putting the rezzers at their sims. Please feel free to jump into the Gyrocogsters there and have a tour!
If you like to have your own Gyrocogster-Rezzer, there are available now at the Marketplace and at the Drow Science Stores inworld, for example at Never Drift, or at Tesla Isle.
3 July 2015
Last Day of SL12B Tomorrow!
Tomorrow is the last day of SL12B! If you haven’t visited it yet: hurry! ;-)
This little picture gallery shows my Dream Generator in action.
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| The Dream Generator. Not a world-domination machine - really! |
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| It's starting up... |
This little picture gallery shows my Dream Generator in action.
Labels:
art,
Dieselpunk,
Drow Science,
events,
exploring,
fantasy,
sheer silliness,
sl-aviation,
SL12B,
SLB,
Steampunk
1 July 2015
New Steampunk Vehicle and More of SL12B!
As I hinted one or two posts ago, I was in the middle of working on a new creation when SLB came in between. Well sort of. The design was basically finished in my head, I just had to get it out (which is sometimes actually the harder part). So the change to building The Dream of Steampunk was a pretty welcome one. After that was finished, I had a fresh approach for:
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| Tada! My new Steampunk Gyrocogster! |
I dare to say this cute little thing is one of my finest builds yet. It is quintessential steampunk with its da-vinci-style wings, the steam-engine and its irresistable cute look.
Labels:
art,
building,
Dieselpunk,
Drow Science,
exploring,
fantasy,
historic airplanes,
SL12B,
SLB,
Steampunk
29 June 2015
2nd Week Of The SL12B - Part 2
As promised yesterday, here is the continuation of my SL12B gallery. Some of the buildings you can find there belong to the finest you can find in SL - and outside of it.
Of course building quality isn't everything. Some exhibits impress with clever ideas, making extensive use of the possibilities virtual worlds do offer - others look just damn cool!
Of course building quality isn't everything. Some exhibits impress with clever ideas, making extensive use of the possibilities virtual worlds do offer - others look just damn cool!
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| Not a borg-anthill: Astonish DJ Stage |
20 June 2015
SL12B! Tomorrow! Yeäh!
The recent days were busy busy busy for us. Getting our infernal machine ready for the exhibit, working on the hunt gift and a few other things, which will hopefully be finished in the next days - yes, I must be mad to do all this stuff...
Many many thanks to my lovely partner Emma who spent her spare time this week scripting all the craziness I was building! (and it became more and more) You are the best dear!
Also big thanks to Professor Wickentower, who provided me with some of his cool steampunk airships for my exhibit. They do look fantastic, don't they?
Now we can finally relax and wait for the big opening. I can't wait to see all the other exhibitions and the events. It's going to be a pretty cool time!
Please note, the events will be held in the first week, starting tomorrow, while the exhibits will be around for another week, to give everyone the opportunity to see them.
Speaking of seeing. My exhibit made it into the Destination Guide! I am happy, very happy. And yes: quite proud too.
These links will provide you with everything you need:
The Dream Of Steam Exhibit
SL12B on the Destination Guide
SL12B Blog and Timeline
I hope you have a great time there!
![]() |
| Do you dare to turn the dream generator on? I bet you do! |
Many many thanks to my lovely partner Emma who spent her spare time this week scripting all the craziness I was building! (and it became more and more) You are the best dear!
Also big thanks to Professor Wickentower, who provided me with some of his cool steampunk airships for my exhibit. They do look fantastic, don't they?
Now we can finally relax and wait for the big opening. I can't wait to see all the other exhibitions and the events. It's going to be a pretty cool time!
Please note, the events will be held in the first week, starting tomorrow, while the exhibits will be around for another week, to give everyone the opportunity to see them.
Speaking of seeing. My exhibit made it into the Destination Guide! I am happy, very happy. And yes: quite proud too.
These links will provide you with everything you need:
The Dream Of Steam Exhibit
SL12B on the Destination Guide
SL12B Blog and Timeline
I hope you have a great time there!
Labels:
airships,
Dieselpunk,
Drow Science,
events,
exploring,
fantasy,
Prof. Wickentower,
SL12B,
SLB,
Steampunk
13 June 2015
Never Drift Opening Party Sunday 12 PM!
The all-brand-new-shiny-and-steamy Sim Never Drift by my friend Prof. Zen Wickentower has its great opening party tomorrow!
You are invited to celebrate this special event with us at the Cog and Kraken Pub. There will be two shows there. First a dance performance by the Beatniks, then the famous Clyde Barrow (not the one from Bonnie and Clyde though) will sing his jazz-tunes!
Here are the event details:
See you there!
*** Edit: Sadly the Beatniks won't be able to perform today, but Clyde Barrow will! See you at 12 PM for his show! ***
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| A sim waiting for being discovered: Never Drift |
You are invited to celebrate this special event with us at the Cog and Kraken Pub. There will be two shows there. First a dance performance by the Beatniks, then the famous Clyde Barrow (not the one from Bonnie and Clyde though) will sing his jazz-tunes!
Here are the event details:
What? Sim opening Party, dance performance by the Beatniks & live concert with Clyde Barrow
Where? Never Drift
When? Sunday 14 June, 11:30 AM (Beatniks), 12 PM (Clyde Barrow), SLT
See you there!
*** Edit: Sadly the Beatniks won't be able to perform today, but Clyde Barrow will! See you at 12 PM for his show! ***
31 May 2015
New Impressions from Never Drift & Opening Party Date!
The Professor is almost finished with building on his Sim. If that's not a good reason for some more pictures, I don't know a better one!
The opening party will be on Sunday, June 14 at 12 PM SLT, featuring the fantastic jazz-singer and overall great chap Clyde Barrow! I will keep you up-to-date with further info.
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| The Sim is called Never Drift, because it hopefully never drifts away! |
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| The islands seen from below... |
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| ...from the famous Nautilus! |
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| Looking like The Velvet Underground going steampunk: your Drow-Blogger and Prof. Wickentower. |
The opening party will be on Sunday, June 14 at 12 PM SLT, featuring the fantastic jazz-singer and overall great chap Clyde Barrow! I will keep you up-to-date with further info.
29 May 2015
Never Drift - First Pictures!
My good (and pretty crazy) friend, Professor Wickentower seems to finally has put down roots - air roots of course! He is now the happy owner of his own homestead region - Never Drift.
Here some first impressions. Needless to mention that its a lovely scenic and steampunky floating village with fort, airship dock, lighthouse, pub - and a lot else to discover!
Currently Never Drift isn’t open for public, but once the building is finished, access will be granted - stay tuned!
Here some first impressions. Needless to mention that its a lovely scenic and steampunky floating village with fort, airship dock, lighthouse, pub - and a lot else to discover!
Currently Never Drift isn’t open for public, but once the building is finished, access will be granted - stay tuned!
16 May 2015
Big WW1-Anniversary-Airplane Overhaul!
When you step into a modern passenger plane today or see a jet fighter above your head and hear the boom when it breaks the sound barrier, its easy to forget that exactly 100 years ago, during World War 1, aviation was still in its infancy. The air planes were flimsy constructions made of wood, wire and fabric and their air-bases were usually not more than an abandoned field and some tents and shacks.
Despite their simplicity air planes were something exotic and spectacular though. Wherever an airplane was spotted, people couldn't help but gaze at them and cheer to their pilots, who were idolized like superstars.
These people were daredevils in the best sense of the word. Flying these fragile, but deadly armed machines to fight each other, thousands of feet above the ground. Without parachute. Day after day, sometimes from morning till sunset.
No era in aviation fascinates me more than World War 1. Build just a few years after the first motorized flight, these machines are the definite flying machines for me. They didn't had much engine power, or sophisticated weapons or highly developed flight-control systems. Some 100 hp, a machine-gun or two and wire-controlled rudders had to do. But this primitiveness, this basic and natural flying with the pilots exposed to the elements and listening to their guts rather than looking at their instruments is the stuff legends are made of.
To celebrate this legendary era, I did update all of my World-War-1 air planes. With improved textures and new mesh parts and a general design overhaul, these machines look better than ever before. I also have released a new creation: a 1915 Fokker E.III 'Eindecker' (monoplane). The game-changer of aerial warfare! The Eindecker was the first fighter plane with an interrupter-geared machine gun to fire through the propeller arc, which allowed the pilots a much higher firing accuracy than in any other plane. It took the Allies until well into 1916 till they had a match for the Fokker Eindecker. Until then, the E.III remained the definite fighter plane.
All creations are available now! Check them out!
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| Immortal legend: Manfred von Richthofen's red Fokker Triplane. |
Despite their simplicity air planes were something exotic and spectacular though. Wherever an airplane was spotted, people couldn't help but gaze at them and cheer to their pilots, who were idolized like superstars.
![]() |
| Albatros D.Va - the backbone of the German air force in 1917 and 1918. |
These people were daredevils in the best sense of the word. Flying these fragile, but deadly armed machines to fight each other, thousands of feet above the ground. Without parachute. Day after day, sometimes from morning till sunset.
![]() |
| Sopwith Camel - the most successful fighter of the war. |
No era in aviation fascinates me more than World War 1. Build just a few years after the first motorized flight, these machines are the definite flying machines for me. They didn't had much engine power, or sophisticated weapons or highly developed flight-control systems. Some 100 hp, a machine-gun or two and wire-controlled rudders had to do. But this primitiveness, this basic and natural flying with the pilots exposed to the elements and listening to their guts rather than looking at their instruments is the stuff legends are made of.
![]() |
| Fokker D.VII - the best German fighter plane. |
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| Nieuport 17 - one of WW1's most classy (and good looking) designs. |
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| Fast and powerful and aggressive: the S.E.5a. |
To celebrate this legendary era, I did update all of my World-War-1 air planes. With improved textures and new mesh parts and a general design overhaul, these machines look better than ever before. I also have released a new creation: a 1915 Fokker E.III 'Eindecker' (monoplane). The game-changer of aerial warfare! The Eindecker was the first fighter plane with an interrupter-geared machine gun to fire through the propeller arc, which allowed the pilots a much higher firing accuracy than in any other plane. It took the Allies until well into 1916 till they had a match for the Fokker Eindecker. Until then, the E.III remained the definite fighter plane.
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| How it all started: The Fokker Eindecker. |
All creations are available now! Check them out!
15 May 2015
Professor Wickentower's Transmissions through the Aether - Part 2
After the positive reception of the first post of our new series, I am glad to present you his second transmission today. Enjoy!
Beware, beware,
Be careful where you tread,
Be careful what you do,
'cause Mumbo-Jumbo 'gonna Hoo-do you.
I heard a Soldier say that once, Soldiers know death is watching and waiting, but they do not fear death, they are just watchful of him. The Soldier was quite right of course. One should be careful where you walk, be careful where you tread. You see there are some places you should not walk, and the less adventurous, or more sensible if you ask me! Will not tread. Be warned, some places, do not like visitors, some places are very old, and sometimes there are very old things which still dwell there. and they do not like you treading in their streets.
In a ancient rotting Seaport, cloaked in mist and shrouded in rumor, it is not just death that watches, things older than death lurk just beyond your lamplight, half seen out of the corner of your eye, only to vanish when you turn to look. A creak on the Hotel stairs, is just an old building settling, isn't it? Because, you know no one is there on the stairs, just beyond the door, which you keep locked because, well...you just do...Or, is it, in the back of your mind, really a barrier? Between you, and the other side of madness?.
The residents, or as one might like to call them 'denizens' watch you, unblinking from half shuttered windows, as you wander along over grown pavements flanked by crumbling houses, once fine and even austere, now draped in ivy, unkempt and unclean.
The shoreline flows into the salt marshes, vast, mist shrouded and empty...But are they empty? Of course they are! That is just mist, and not tendrils from a half formed bulk of some 'thing' which perhaps, is best left alone...
Water flows into half covered sewer grates, twisting out across the port town like veins under a corrupt skin.
And here, you really should not wander, and if you do, when the lamp light flickers and the shadows dance, and the half hidden openings in the walls, yawn wide into the proverbial blackness, you really must be careful where you tread, be careful what you do, because something more foreboding than Mumbo-Jumbo is going to do much worse, than Hoo-do you!..
But...
Those places are far away, far from the nice normal safe streets of your home town, and one would never ever think of visiting them, but ...Would one?
Exert From
'My further travels across the 35th Dimension and other places'
Prof.Z.Wickentower.
[here the writer tips his hat to the Innsmouth Sim and it's creators]
![]() |
| The Professor transmitting his transmissions! |
Beware, beware,
Be careful where you tread,
Be careful what you do,
'cause Mumbo-Jumbo 'gonna Hoo-do you.
I heard a Soldier say that once, Soldiers know death is watching and waiting, but they do not fear death, they are just watchful of him. The Soldier was quite right of course. One should be careful where you walk, be careful where you tread. You see there are some places you should not walk, and the less adventurous, or more sensible if you ask me! Will not tread. Be warned, some places, do not like visitors, some places are very old, and sometimes there are very old things which still dwell there. and they do not like you treading in their streets.
In a ancient rotting Seaport, cloaked in mist and shrouded in rumor, it is not just death that watches, things older than death lurk just beyond your lamplight, half seen out of the corner of your eye, only to vanish when you turn to look. A creak on the Hotel stairs, is just an old building settling, isn't it? Because, you know no one is there on the stairs, just beyond the door, which you keep locked because, well...you just do...Or, is it, in the back of your mind, really a barrier? Between you, and the other side of madness?.
The residents, or as one might like to call them 'denizens' watch you, unblinking from half shuttered windows, as you wander along over grown pavements flanked by crumbling houses, once fine and even austere, now draped in ivy, unkempt and unclean.
The shoreline flows into the salt marshes, vast, mist shrouded and empty...But are they empty? Of course they are! That is just mist, and not tendrils from a half formed bulk of some 'thing' which perhaps, is best left alone...
Water flows into half covered sewer grates, twisting out across the port town like veins under a corrupt skin.
And here, you really should not wander, and if you do, when the lamp light flickers and the shadows dance, and the half hidden openings in the walls, yawn wide into the proverbial blackness, you really must be careful where you tread, be careful what you do, because something more foreboding than Mumbo-Jumbo is going to do much worse, than Hoo-do you!..
But...
Those places are far away, far from the nice normal safe streets of your home town, and one would never ever think of visiting them, but ...Would one?
Exert From
'My further travels across the 35th Dimension and other places'
Prof.Z.Wickentower.
[here the writer tips his hat to the Innsmouth Sim and it's creators]
13 May 2015
Professor Wickentower's Transmissions through the Aether
On one of my many journeys through the steampunky realms of Second Life, I met a person who would become very quickly a dear friend of mine. Professor Zen Wickentower. Regular readers may be familiar with this name. We did collaborate on several projects before.
Today, I introduce you to the narrative side of him. We were talking about him having a more or less regular series about his travels and the adventures he had. So here is the first part of "Professor Wickentower's Transmissions through the Aether". I hope you enjoy them!
Once, a few Tinkerers would have it, even before the rise of the Steampunks way back in the History of the JunkPunks of Old Shoregate, there were the Clockpunks. they had other names of course, Cogpunks, was another, and they lived isolated beyond the Black-Coal shores beyond the turbulent Aether streams, beyond the Grey-cloud reefs, in the brass walled Clanking City.
Today, I introduce you to the narrative side of him. We were talking about him having a more or less regular series about his travels and the adventures he had. So here is the first part of "Professor Wickentower's Transmissions through the Aether". I hope you enjoy them!
Once, a few Tinkerers would have it, even before the rise of the Steampunks way back in the History of the JunkPunks of Old Shoregate, there were the Clockpunks. they had other names of course, Cogpunks, was another, and they lived isolated beyond the Black-Coal shores beyond the turbulent Aether streams, beyond the Grey-cloud reefs, in the brass walled Clanking City.
Clock workers, labored in their factories, sprung wound conveyances trundled along the copper paved streets and their clock work Dirigibles glided above the brazen roofs and pinnacles.
But that was a long time ago.
A very few claim to have seen one of these clockwork artificers and most think they are a myth...But...
Recently, a Mad Tinkerer, built the first, for a long time anyway, Clockwork Dirigible. Maybe he found a wreck, off the Cavorite crags? Or the worn and tattered schematics left by the original maker in an ancient, dust cocooned draw? Who knows?... Now these Clockwork Aetherboats are being spotted again, drifting almost silently through the clouds, their arrival heralded by the slow ticking and clicking of the clockwork mechanism.
Of the Clockpunks themselves? Little remains to show they were even here, some twisting spires of brass and cobweb shrouded clockwork are sometimes sighted on the distant horizon, before they are engulfed in stormcloud, or a curio, from their homes might turn up, at a merchants store, sold by a salvage man, tight lipped as to how he came by it of course!
But...some Aeronauts, say, in the quite hours of the, late watches, and if the static is very very low, if you listen very carefully to transmissions on the Aetherscope, you can almost hear the faint clicking of gears. Most say that it is just the engines of the Airship, echoing through the hull but some say that this is the sound of the Clanking city, out there, beyond the Black Coal shores, beyond the grey cloud reefs, where the air Kraken prowl and the Night Gaunts lurk....What do you think?
Exert from "My travels in the 35th Dimension and other places"
By Prof.Z.Wickentower.
12 May 2015
Sim Redecoration @Unzipped!
My friends Destany and Barnabas at Tesla Isle have given their sim a major - and quite beautiful - redesign.
Besides the new layout, with a lovely shopping village and plenty of scenic spots, the new place will also see new events, like treasure-hunts - great news!
After setting up my new store there I had a stroll around the sim with my partner Emma.
As you see, there is a lot to explore and I guess I didn't even scratched the surface yet. The sim is definitely worth taking a look or two ;-)
Unzipped Landing point
Drow Science @Tesla Isle
P.S. Yes, thats a Ms. Marvel outfit I am wearing. I didn't change since our last dance at Raven Park. Putting on so much skin-coloured makeup over my natural drow grey was a hell lot of work btw ;-)
Besides the new layout, with a lovely shopping village and plenty of scenic spots, the new place will also see new events, like treasure-hunts - great news!
After setting up my new store there I had a stroll around the sim with my partner Emma.
![]() |
| The Unzipped Mainstore with the new landing-area in the foreground. |
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| Lovely Airship! |
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| From the mainstore our journey lead us to the village on the eastern side of the sim. |
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| The center of the village is marked by a ring of gothic arches |
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| Oh what a lovely store! |
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| View from the village to the Unzipped mainstore in the north. |
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| A little underwater excursion. |
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| Back on the surface we met the local sea-dragon Tessie, who looks quite happy in its new environment! |
As you see, there is a lot to explore and I guess I didn't even scratched the surface yet. The sim is definitely worth taking a look or two ;-)
Unzipped Landing point
Drow Science @Tesla Isle
P.S. Yes, thats a Ms. Marvel outfit I am wearing. I didn't change since our last dance at Raven Park. Putting on so much skin-coloured makeup over my natural drow grey was a hell lot of work btw ;-)
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