Showing posts with label materials. Show all posts
Showing posts with label materials. Show all posts

29 June 2015

2nd Week Of The SL12B - Part 2

As promised yesterday, here is the continuation of my SL12B gallery. Some of the buildings you can find there belong to the finest you can find in SL - and outside of it.
Of course building quality isn't everything. Some exhibits impress with clever ideas, making extensive use of the possibilities virtual worlds do offer - others look just damn cool!


Not a borg-anthill: Astonish DJ Stage





27 October 2014

New Airship: Air Pirate Zeppelin!

While the scripting of the Prometheus was affected by RL schedules, I finished in the meanwhile the Air Pirate Zeppelin, the big brother of the miniature version I made for the Sinister Steampunk Hunt.


Steampunk Air Pirate Zeppelin!

It doesn't only looks stunning (thanks to materials effects), it is also very easy to fly, has a very reasonable prim-count and offers plenty of positions for Avatars. Take a look at the samples - the model is my lovely Emma Sunshine:



















You can find the Air Pirate Zeppelin at the Marketplace or in my in-world store. I also have it on life-size-display at Mieville Twain.

And since Halloween is coming very soon, I also made a "Flying Dutchman" Mini:


Boo! Scary! A flying Dutchman Airship!

Cute, isn' it? Here is the Marketplace-link: Halloween Mini Zeppelin.

Happy Halloween! And I hope to have soon good news about the release of a certain other pretty large project. Fingers crossed that RL cooperates!

Edit:

I like Halloween Mini Zeppelin so much that I made a full-size version of it too - scary thing!


Ghost Pirate Zeppelin!

And here is the link to it!


21 August 2014

New Products And Prometheus-Status Update

Drow-DJ!

Since the Prometheus-mesh is now finished and we are working on the last few bits (real-life did slow scripting progress down, but no worries, we are working on it!) I have now some time trying to catch up with my to-do list - yes its long!

One of the things I wanted to finish quite a while ago is a improved version of my Steampunk Monoplane:


Steampunk Mesh Monoplane



And update my Da Vinci Airscrew Helicopter:


Da Vinci Airscrew Helicopter


One thing I am especially proud of is the Steampunk DJ Station - completely new designed from scratch:


Steampunk DJ Station

Dancing on the thin wire between madness and style - steampunk audio!

All new releases feature materials-effects using the advanced lighting model. It is really amazing how realistic they look now!
A Dieselpunk Variant of the DJ Station is also in the making. Despite being released as stand-alone products they will be also part of the new rezzing system of the Prometheus-Class.


As usual all these items are available on the Marketplace and soon inworld too!

21 July 2014

Tada!

The building phase on the refitted Prometheus is finished now - at least to 99%. I might change a few things and a few things want to be added, but compared to the sheer bulk of the ship its just small modifications.

So whats next? Textures! Over the last days I did some extensive testing of SL's advanced lighting model - usually creating my own material layers from the textures. You can see how nicely metallic the ship's hull reflects light now. Since the ship will have various texture-options it is of course important to make sure that every variant will meet the standards, without looking too polishes or too bumpy.








After texturing is finished, scripts will follow. The aim there is allowing the user to operate the ship's many functions by a logic and intuitive menu without a Doctor's degree or having studied the manual.

















Yes, thats me dancing on its roof! A special thank you to my friends (too many to name them all really) who gave me lots of input during the whole process of building - your support is highly apprechiated!